Thinking Dominoes as a teaching tool...
"Thinking dominoes" was designed to enhance a cluster of cognitive skills and to provide enrichment and generate curiosity in a wide range of areas. The game encourages players to think on a super-ordinate level. This will enhance their ability to organize information, engage in logico-verbal reasoning, communicate more effectively and learn more independently. The categories range from concrete to abstract, spatial to temporal; and universal to specifically cultural. Some of the categories are simple and well known, to provide a feeling of familiarity and a reminder of what categorization is about. Some of them are more complex and diverse to encourage exploration and expansion.
In addition to being played for fun; the game can be used as a teaching tool for children from the age of six or seven and upwards, for remedial learners of any age; and for people learning Hebrew (or English, respectively).
The game comprises 12 categories which are as follows:
1. Animal; 2. Furniture; 3. Number; 4. Color
5. Town in Israel ; 6. Jewish festival; 7. Fruit;
8. Direction; 9. Shape; 10. Season;
11. Natural element; 12. Musical instrument
There are 48 dominoes in the game and each category name is written on four different dominoes.
Corresponding to each category name are pictures of four different things that belong in that category.
For example, to correspond with "animal" one domino displays a picture of a tiger, there is one with a picture of donkey; one with a cow and one with a sheep.